Windows 10/11 · Self-Contained .EXE

Stop losing
frames to Windows.

FPS Booster flips the settings Windows buries by default — power plan, GPU preference, background recording, CPU scheduling — and gives you a real-time overlay to prove it worked. One click. No driver injected into your game.

FPSBooster-win-x64.zip - 69 MB - Windows 10/11 x64 - v1.0
Frame time
7.0 ms
FPSBOOSTER.EXE — DASHBOARD
FPS Booster dashboard showing the optimization module list and a 0% applied gauge
6
Optimization modules
0
DLL injections
1
Click to apply & revert
Ø
Background telemetry sent
Ch.01–06 · Applied in order, reverted in order

Six switches Windows won't flip for you

Every module remembers what it overwrote. Hit revert and your machine goes back to exactly how you found it — nothing left dangling in the registry.

CH.01

Ultimate Performance Mode

Switches Windows to its highest power plan for maximum speed.

CH.02

High-Performance GPU

Makes sure this game uses your dedicated graphics card.

CH.03

Smoother Fullscreen

Reduces stutter and input lag some games get in fullscreen.

CH.04

Stop Background Recording

Frees up CPU/GPU by turning off Xbox Game Bar recording.

CH.05

Boost Foreground App Priority

Gives whatever app you're using more CPU scheduling priority.

CH.06

Windows Game Mode

Lets Windows prioritize your game over background apps.

Ctrl+Shift+F · Toggles anywhere, no focus needed

An overlay that watches frames, not your game

The overlay reads present events straight from Windows' own ETW pipeline via PresentMon — the same method CapFrameX and MSI Afterburner use. Nothing gets injected into the game process, so there's nothing for an anti-cheat to flag.

  • Live FPS — rolling average, updated every frame.
  • Frame time — the number that actually predicts stutter.
  • 1% low — your worst frames, not just your best ones.
FPS142
FRAME TIME7.0 ms
1% LOW98
FPSBOOSTER.EXE — PC
FPS Booster PC page showing live CPU, GPU and memory readouts plus a full per-core sensor breakdown
Every sensor Windows won't show you at once

Full-system telemetry, not a task manager tab

Per-core load, package power, VID rails, GPU core clock, memory pressure — pulled straight from your motherboard's sensors and laid out the way a dyno printout would, not buried three menus deep.

  • CPU, GPU and RAM at a glance, with live temperatures.
  • Every board sensor it can find — motherboard, storage, network, fans.
  • Updates once a second without stealing a frame from your game.
Before you run anything as admin, read this

What it touches, and what it doesn't

Overlay method
ETW capture via PresentMon (MIT-licensed, same method CapFrameX uses)
Game process
Never touched. No DLL injection, no code runs inside your game.
Every change
Snapshotted before it's applied — Revert All restores the exact prior value.
Distribution
Self-contained single-file build — no .NET install required on the target machine.
Built with
C# · .NET 8 · WPF · MVVM · xUnit (28 tests, all green)